
Portable Depths of Peril 1.012 Size: 91Mb
Depths of Peril позволит вам не только вдоволь поистязать мышку, но и проявить тактические навыки. Вам придется стать главой одной из фракций варварского города Жорвик (Jorvik) и защитить его от монстров, попутно выполняя различные поручения. Поскольку не только ваши люди живут в Жорвике, то немаловажную роль в игре сыграет борьба за власть над городом. Методы восхождения на трон не ограничиваются убийством противника. Вам также предстоит проявить навыки дипломата и торговца. Но основным источником доходов и фактором роста влияния все же останется уничтожение монстров. Кроме вашего города есть в этом мире еще пара сил, которые не стоит игнорировать.
Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!
As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
Game features:
• Unique blend of action RPG with strategy elements
• Leader of one warring faction fighting for supremacy
• Must navigate relationships with enemy factions using diplomacy, trade, war, and raids
• Real and hard consequences from a living world
• Breathing, evolving world
• A deep wellspring of history (40+ short stories, 60,000+ words)
• Random, seamless world
Changes:
• fixed save/exit while icon in cursor keeps icon
• fixed colection typo
• fixed acept typo
• removed an assert that was causing problems on Mac
• fixed database & zip filename sorting not taking into account capital letters correctly
• added Mac min/recommended specs to manual
• game will no longer crash if MaxRecruits is modded
• updated Copyright
• no longer show 0Hz as a frequency option on LCDs
• fixed game when minimized on Mac still running at full speed
• fixed divine intervention
• increased difficulty of champion, elite, and legendary difficulty modes
• increased monster resistance enhancements
• can no longer map anything to the ` key (reserved for the console)
• less wandering vendors
• made rogue and warrior wandering vendors carry better items
• decreased attribute bonuses on magic items slightly
• trades now simplify to prevent trading 1 gp for 1 gp and getting a relation bonus
• revenge quests now automatically get deleted if monster can't be spawned
• attack skill now counts in use slot tutorial quest
• added a maxFps var to the console to cap the maximum frame rate (defaults to off)
• reworked how allied victory works a bit to make a little more sense
• now can move to the next difficulty if you have beaten the story line in the previous difficulty
• fixed a couple ways that trades could add more crystals or influence to the trade then you have
• wandering vendors now stock more items
• ported game to Mac (only applies to Mac build of course and most of this was technically in 1.010)
• now when game is minimized it doesn't draw at all
• fixed order of shutdown to prevent errors in world map and probably other places
• fixed a potential crash in ServerSystem::parseClientData
• fixed possible crash in deadly poison quest if npc no longer exists
• fixed losing recruits/covenant stats when global sts & sav are missing
• now file system prints out init status
• fixed init order problem
• fixed rtx files on PowerPCs
• fixed some ctx issues on PowerPCs
• added azerty & qwertz support on mac
• fixed some byte swapping issues with wav sounds
• now byte swap all wave samples if 16 bit and on big endian machine
• fixed crash when monster fails to spawn from skill when no place to spawn
System requirements:
Windows 98/ME/2000/XP/Vista
DirectX 8.1
1.2 MHz
128 MB RAM

As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
Game features:
• Unique blend of action RPG with strategy elements
• Leader of one warring faction fighting for supremacy
• Must navigate relationships with enemy factions using diplomacy, trade, war, and raids
• Real and hard consequences from a living world
• Breathing, evolving world
• A deep wellspring of history (40+ short stories, 60,000+ words)
• Random, seamless world
Changes:
• fixed save/exit while icon in cursor keeps icon
• fixed colection typo
• fixed acept typo
• removed an assert that was causing problems on Mac
• fixed database & zip filename sorting not taking into account capital letters correctly
• added Mac min/recommended specs to manual
• game will no longer crash if MaxRecruits is modded
• updated Copyright
• no longer show 0Hz as a frequency option on LCDs
• fixed game when minimized on Mac still running at full speed
• fixed divine intervention
• increased difficulty of champion, elite, and legendary difficulty modes
• increased monster resistance enhancements
• can no longer map anything to the ` key (reserved for the console)
• less wandering vendors
• made rogue and warrior wandering vendors carry better items
• decreased attribute bonuses on magic items slightly
• trades now simplify to prevent trading 1 gp for 1 gp and getting a relation bonus
• revenge quests now automatically get deleted if monster can't be spawned
• attack skill now counts in use slot tutorial quest
• added a maxFps var to the console to cap the maximum frame rate (defaults to off)
• reworked how allied victory works a bit to make a little more sense
• now can move to the next difficulty if you have beaten the story line in the previous difficulty
• fixed a couple ways that trades could add more crystals or influence to the trade then you have
• wandering vendors now stock more items
• ported game to Mac (only applies to Mac build of course and most of this was technically in 1.010)
• now when game is minimized it doesn't draw at all
• fixed order of shutdown to prevent errors in world map and probably other places
• fixed a potential crash in ServerSystem::parseClientData
• fixed possible crash in deadly poison quest if npc no longer exists
• fixed losing recruits/covenant stats when global sts & sav are missing
• now file system prints out init status
• fixed init order problem
• fixed rtx files on PowerPCs
• fixed some ctx issues on PowerPCs
• added azerty & qwertz support on mac
• fixed some byte swapping issues with wav sounds
• now byte swap all wave samples if 16 bit and on big endian machine
• fixed crash when monster fails to spawn from skill when no place to spawn
System requirements:
Windows 98/ME/2000/XP/Vista
DirectX 8.1
1.2 MHz
128 MB RAM
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